Powerhouse VFX - Week 6 - Texture Applying & Particles Testing
Since our team is working simultaneously, each member has assigned work to do. Our rigging artist James had done the flower rig before the flower shading was completed. We must reapply the skin weight to UVd Model after the Look Development is approved. Then, I bring the rig with the correct UV into the shading scene I built to have the flower texture on and complete the flower asset ready to get into shots.
Applying Texture to Rig
Enviroment Particles
Besides the texture, I created environment particles for our shot 4. This is kind of like a stretch goal and test scene for fun since we are in week 7. For our project completion and time's sake, I may not have a chance to improve and polish this environment particle, which might not include in our final clean-cut.