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Technical Breakdown
‣ Particle Rain & Balancing Pebbles
‣ R&D Project (Pyro & Ocean)
‣ Particle Disintegration
‣ Procedural Animation
‣ RBD Fracture & Destruction
‣ Complex Scene
‣ Procedural Modeling
‣ RBD Dynamics (Light and Heavy)
‣ Procedural Seashells
‣ Phyllotactic Pattern
‣ Circle Illusion - program in Python
‣ Bridge Generator Tool - Custom Maya Tool
‣ Mocap Data Parsing
Blog
Quantum Signal AI, LLC- Internship
Powerhouse VFX x SCAD
>
Powerhouse VFX - Week 1
Powerhouse VFX - Week 2
Powerhouse VFX - Week 3
Powerhouse VFX - Week 4
Powerhouse VFX - Week 5
Powerhouse VFX - Week 6
Powerhouse VFX - Week 7
Powerhouse VFX - Week 8
Powerhouse VFX - Week 9
Powerhouse VFX - Week 10
Portfolio
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TECHNICAL BREAKDOWN
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Houdini
Maya
Python
Collab
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filter1 - "Balancing Pebbles" The Mill design project - Houdini, Redshift.
filter1 - "Ocean Flare" R&D Project - Houdini, Redshift.
filter1 - "Climate of Emotion" Particle Disintegration Houdini, Redshift
filter1 - "World Heaviest Cube" RBD Fracture & Destruction - Houdini, Redshift.
filter1 - "1550 Chairs" Complex Scene Houdini, Redshift
filter1 - "Auto Screen Printer" Procedural Animation Houdini, Redshift
filter1 - "Sweet Home" Procedural Modeling Houdini, Redshift
filter1 - "Procedural Seashells" VEX/VOP Seashell Generator Houdini, Redshift
filter3 - "City Block/ Bridge Generator Tool" Python Commands. Maya Scripting.
filter3 - "Puzzle Procedural Animation" Python Commands. Maya Scripting.
filter1 - "Phyllotactic Pattern" Hscript Houdini, Mantra
filter1 - "Light & Heavy" RBD Dynamics Houdini, Redshift
filter4 - "Overgrown" SCAD x Powerhouse VFX - Houdini, Maya, Nuke, Redshift.
filter3 - "Mocap Data Parsing" Python Script Houdini, Mantra, Python
filter2 - "Mood Match and Alterations" Modeling, Lighting, Texturing, Rendering - Maya, Arnold.
filter2 - "Mood Match and Alterations" Modeling, Lighting, Texturing, Rendering - Maya, Arnold.
filter2 - "Match to Live Example" Lighting, Animation, Rending - Maya, Arnold.
filter2 - "Cockoo Clock - Ranch" Modeling, Lighting, Texturing, and Rending - Maya, Arnold, Procreate.
filter2 - "Saint Teresa of Avila Church" Modeling, Lighting, Texturing, and Rending - Maya, Substance Painter Arnold.
filter2 - "Fire Hydrant_s002" Modeling, Lighting, Texturing, and Rending - Maya, Substance Painter Arnold.
filter2 - "Fire Hydrant_s003" Modeling, Lighting, Texturing, and Rending - Maya, Substance Painter Arnold.
filter2 - "Road Barricade Type I- III" Modeling, Lighting, Texturing, and Rending - Maya, Substance Painter Arnold.
filter2 - "Beetle is Back in Town" Lighting & Shading. Rendering in Arnold
filter2 - "Zoom Meeting Sucks" 3D Character Animation-Maya
filter0 - "Desert Tiger" Green Screen - Nuke
filter0 - "Countyard" Camera Track - Nuke
☞
TO PORTFOLIO
Home
Technical Breakdown
‣ Particle Rain & Balancing Pebbles
‣ R&D Project (Pyro & Ocean)
‣ Particle Disintegration
‣ Procedural Animation
‣ RBD Fracture & Destruction
‣ Complex Scene
‣ Procedural Modeling
‣ RBD Dynamics (Light and Heavy)
‣ Procedural Seashells
‣ Phyllotactic Pattern
‣ Circle Illusion - program in Python
‣ Bridge Generator Tool - Custom Maya Tool
‣ Mocap Data Parsing
Blog
Quantum Signal AI, LLC- Internship
Powerhouse VFX x SCAD
>
Powerhouse VFX - Week 1
Powerhouse VFX - Week 2
Powerhouse VFX - Week 3
Powerhouse VFX - Week 4
Powerhouse VFX - Week 5
Powerhouse VFX - Week 6
Powerhouse VFX - Week 7
Powerhouse VFX - Week 8
Powerhouse VFX - Week 9
Powerhouse VFX - Week 10
Portfolio
Contact